Start here: what to do
Skills that look sharp in the drill often vanish in the game. Here is how to fix that.
- Point cues outward, not at the body. Say "drive the ground away" instead of "extend your hips". Say "throw through the target" instead of "keep your elbow in". Attention on your own limbs breaks up movement that should run by itself.
- Mix skills instead of drilling one at a time. Rotate two or three skills every 4 to 6 attempts. Change the conditions inside each rotation. Blocked practice looks better on the day. Mixed practice is what still works two weeks later.
- Block only at the very start. A brand new skill needs some reps in a row to take shape at all. That takes a session or two, not months. Once a rough version exists, start mixing.
- Give less feedback, and give it later. Ask "how was that?" before you say anything. Wait a few seconds. Feedback after every rep teaches people to wait for you instead of reading their own errors.
- Change the rules so the skill is needed. Set up a small game where the target action is the only way to score. That teaches more than another explanation. Add a time limit or a live opponent so the skill has to work under real read and react demands.
- Leave room for the movement to vary. Good performers are not identical rep to rep. They vary in the places that do not change the result. Chase the outcome, not a matching shape.
Expect a messier session. Mixed practice feels worse while you do it. Output drops, errors go up, and people get mildly annoyed. That effort is the learning, not a sign it is going wrong. So judge it by what shows up in the game a week or two later, never by how neat the drill looked.
Safety. This is general coaching information, not medical advice. If you have pain, swelling, numbness, or a recent injury or surgery, get checked by a qualified clinician before you start. If you are working back from an injury, your treating clinician sets the plan and the return date, not a drill design.
The short version
Reach out and pick up a cup. It feels like one simple action. It is not. Your shoulder, elbow, wrist and fingers each swivel on several axes, driven by dozens of muscles made of hundreds of thousands of tiny units, and there are effectively endless combinations of joint angles that would put your hand exactly where the cup is.
Your nervous system had to pick one of them. It did so in a couple of hundred milliseconds, without asking you, and it will pick a slightly different one next time. That is the central puzzle of coordination, and this article is about how the body solves it — the layered machinery that produces movement, how skills actually get learned, why the practice that feels most productive is usually the worst kind, and how to run sessions that produce learning rather than a good afternoon.
The problem coordination has to solve
You have far too many options, and that is the whole difficulty. A control system only needs one workable answer. Your body offers millions. Sorting through them fast enough to catch a ball is not a small ask, and a Russian physiologist named Bernstein spent a career pointing out how strange it is that we manage it at all.
The trick is to stop controlling everything separately. Instead of steering each joint on its own, the nervous system ties groups of joints and muscles together so they move as a bundle. Think of a piano with a hundred keys where somebody has glued useful chords together — suddenly you are choosing between twelve chords instead of a hundred keys. Learning a skill is mostly the process of finding and tidying up the right bundles for the job.
Almost none of this reaches your awareness. Movement is not issued from one place in your brain. It is put together across several layers, from the cortex down through deeper structures to the spinal cord, and the overwhelming majority of that traffic never surfaces as a thought. You get the result, not the working.
Coordination, control, skill and technique are four different things. Coordination is the shape of the movement — how your body parts arrange themselves in space and time. Control is the dial on top of it: same shape, done slowly or fast, gently or hard. Skill is hitting the goal reliably without wasting effort. Technique is a prescribed form somebody wrote down after watching good performers, which makes it a coaching model rather than a fact about biology.
Which is why textbook form and real skill can come apart. Someone can look perfect and still be unskilled, because the pattern they produce is not adapted to the situation in front of them. And a movement that looks distinctly odd but keeps delivering the goal under pressure is skilled, whatever anybody thinks of it.
The practice that feels best is usually the worst. Doing the same drill over and over, in the same conditions, with a coach telling you after every attempt — that feels great. Performance climbs within the session and everybody goes home happy. Then it falls apart a week later. Messier practice, mixed up and with less feedback, feels worse at the time and retains far better. This has been replicated repeatedly and ignored almost as often.
Think about the effect, not the body part. Telling someone to focus on the target, the ball, the rim, the ground — anything outside their own body — beats telling them to think about their elbow. It works better in the moment and it works better weeks later. Attention aimed inward seems to interrupt the very bundling that makes smooth movement possible.
A skill is not a recording you play back. It is reassembled fresh each time to fit whatever is happening right now. That is why the same shot never feels quite identical twice, and why chasing perfect repeatability is chasing the wrong thing.
And some wobble is a feature, not a fault. Experts are not more consistent everywhere. They are strategically inconsistent — they let the parts that do not matter vary quite a lot, precisely so the parts that do matter can stay locked in.
The rest of the article goes into the detail: the layered architecture of motor control, the stages of skill acquisition, the evidence on practice design and feedback scheduling, and the two competing theoretical traditions with what each one gets right. Those sections are more technical, so read them when you want the mechanism rather than the map.
The layered architecture of motor controlA branching diagram showing three levels of the motor system: Cortical planning, subcortical refinement and spinal execution, each with its characteristic functions.The layered architecture of motor controlProducing a coordinated movementCortical level — intention andplanningPrefrontal cortex sets the goal andselects the actionPremotor and supplementary motor areassequence the partsPrimary motor cortex issues thedescending commandParietal cortex maintains the body mapthe plan is written againstSubcortical level — refinement andtimingCerebellum compares intended withactual and corrects the errorBasal ganglia gate which movements arereleased and which suppressedBrainstem centres manage posture andequilibrium continuouslyNone of this reaches consciousawarenessSpinal level — execution and reflexMotor neurons deliver the finalcommand to muscleStretch and Golgi tendon reflexes actin 30 to 50 millisecondsCentral pattern generators producerhythmic output such as gaitLocal circuits correct perturbationsbefore the brain is informed
Figure 1. Movement is not issued from one place. Intention is formed high in the system, refined by structures that never reach conscious awareness, and executed by circuits fast enough to correct a stumble before you notice it.
The answer, as far as it is understood, is that the nervous system does not control each degree of freedom independently. It constrains groups of joints and muscles to work together as units, sometimes called synergies or coordinative structures, which collapses an impossibly large control problem into a manageable one (Bernstein, 1967). Learning a skill is largely the process of discovering and refining the right synergies for the task.
Why coordination is not the same as skill
The terms are often used interchangeably and are worth separating.
- Coordination The organisation of body segments in space and time relative to one another. It describes the pattern of the movement, independent of how well the movement achieved its goal.
- Control The parameterisation of that pattern. The same coordination pattern can be executed slowly or fast, with more or less force. Control is the scaling.
- Skill The consistent achievement of a goal with economy of effort. Skill requires coordination and control, but it is defined by outcome rather than by form.
- Technique A prescribed form for a movement, usually derived from what proficient performers appear to do. It is a coaching model rather than a biological entity, and it is frequently mistaken for one.
The distinction matters practically. An athlete can have textbook technique and poor skill, because the pattern they produce is not adapted to the situation they are in. Conversely a strange-looking movement that reliably achieves the goal under pressure is skilled, whatever it looks like.
How a skill is learned
The most durable practical model of skill acquisition is still the three-stage description offered by Fitts and Posner in the 1960s (Fitts & Posner, 1967). It has been refined and challenged repeatedly and it continues to be the framework most coaches find usable.
The three stages of motor learningThree stacked stages describing the cognitive, associative and autonomous phases of skill acquisition, with the coaching implication for each.The three stages of motor learningStage 1 — CognitiveThe learner is working out what to do. Performance is highly variable, errors are large and inconsistent, and attention isentirely on the movement itself. Instruction should be simple, few in number, and heavily demonstrated. This stage is short.Stage 2 — AssociativeThe basic pattern exists and is being refined. Errors become smaller and more consistent, which makes them correctable. Thelearner can now use feedback productively, and this is where most deliberate practice occurs. It lasts the longest by far.Stage 3 — AutonomousThe movement runs with minimal attentional cost, freeing the athlete to attend to the environment instead. Detailed internalinstruction now interferes. Coaching should shift towards external focus, variability and context.
Figure 2. The classical Fitts and Posner model remains the most useful practical framework available. Coaching that is appropriate in one stage is actively counterproductive in another.
The most common coaching error is treating the associative stage as though it were the cognitive stage. Once an athlete has a workable pattern, more verbal instruction generally makes things worse, not better. They need repetitions with meaningful variation and appropriately spaced feedback, not another explanation.
The second most common error is the reverse: Giving an autonomous performer detailed internal cues. Asking an experienced athlete to think about their elbow position during a competitive movement reliably degrades it, an effect sometimes described as reinvestment or conscious processing. Skilled movement runs better when the athlete is attending to the effect rather than the mechanism.
The stages are not a timeline with fixed durations. A simple skill can reach the autonomous stage in a session; a complex one may take years. What is stable is the order and the coaching implications of each stage.
Practice design, feedback, and the theory behind them
Performance is not learning
This is the single most important idea in the field and the one most resistant to adoption, because it directly contradicts what a coach observes during a session.
Performance is what an athlete does while practising. Learning is the relatively permanent change that remains afterwards, measured on a retention test after a delay, or on a transfer test in a novel situation. These two things routinely move in opposite directions (Schmidt & Bjork, 1992).
The practice paradox: Performance during training versus retentionTwo pairs of lines showing blocked practice producing better performance during the training period but worse retention, while random practice produces the opposite pattern.The practice paradox: Performance during training versus retentionBlocked practiceRandom practiceS1S2S3S4S5EndRetentionTransferLowModerateHighPractice sessions, then a retention test after a delayPerformance qualityBlocked practice looks superior hereAnd is clearly inferior here
Figure 3. Blocked practice looks better while it is happening and produces less durable learning. This is the single most important and most counterintuitive finding in motor learning, and it is why coaches routinely mistake a comfortable session for an effective one.
The classic demonstration compares blocked practice, where one skill is repeated many times before moving to the next, with random practice, where skills are interleaved unpredictably. Blocked practice produces visibly better performance during the session. On a retention test days later, random practice consistently wins, often substantially (Shea & Morgan, 1979).
The explanation usually offered is that random practice forces the learner to reconstruct the solution on every attempt rather than simply repeating the one still held in working memory (Schmidt & Bjork, 1992). That reconstruction is effortful, it makes the session look worse, and it is exactly what produces durable learning. Robert Bjork’s term for this family of effects, "desirable difficulties", captures it well.
- Blocked practice: Comfortable, visibly successful, poorly retained.
- Random practice: Frustrating, visibly worse, well retained.
- Constant practice: Rapid initial improvement, poor adaptability.
- Variable practice: Slower initial improvement, better transfer to new conditions.
The practical implication is uncomfortable. A session in which everyone looks competent and the coach feels effective is often a session in which very little was learned. A session with visible struggle and inconsistent output may have produced far more.
Feedback: Less than you think, later than you think
Feedback is the other variable coaches systematically overuse. The intuition is that more information must produce faster learning, and in the short term it does. Over the longer term, frequent immediate feedback creates dependence: The learner stops evaluating their own movement because an external source is about to tell them the answer (Winstein & Schmidt, 1990).
The research on feedback scheduling converges on a few reliable practical rules.
- Reduce feedback frequency as competence rises. Fading from every attempt to roughly one in three, then one in five, outperforms constant feedback on retention (Winstein & Schmidt, 1990).
- Delay feedback by a few seconds so the athlete forms their own estimate first. Asking "how was that?" before answering is a simple and effective way to enforce this.
- Use summary or average feedback across a set rather than commenting on every repetition.
- Let the athlete request feedback. Self-controlled feedback schedules consistently outperform coach-imposed ones (Chiviacowsky & Wulf, 2002; Wulf & Lewthwaite, 2016).
- Prefer feedback about the outcome over feedback about the mechanism, unless the athlete is in the cognitive stage.
The distinction between knowledge of results and knowledge of performance matters here. Knowledge of results tells the athlete what happened, such as where the ball went. Knowledge of performance tells them how they moved. Early learners often need some of the second; experienced performers usually need only the first, and giving them the second interferes.
Designing practice: Four decisionsA four column table listing four practice design decisions, the two options for each, when each option is appropriate and the main risk of getting it wrong.Designing practice: Four decisionsOption AOption BA suitsB suitsOrderingBlocked: Same skillrepeatedRandom: SkillsinterleavedVery early learning,safety-critical patternsEverything after thecognitive stageVariabilityConstant: IdenticalconditionsVariable: ConditionschangeEstablishing a firsttemplateBuilding an adaptableskillDecompositionPart: Skill broken intopiecesWhole: Performed intactSkills with independentpartsSkills with continuousrhythm or timingFeedback frequencyHigh: After everyattemptFaded: Reduced anddelayedThe first few attemptsonlyAll subsequent practiceAttentional focusInternal: On the bodyExternal: On the effectRarely, for specificcorrectionsAlmost always, forperformance andretentionTask difficultyLow: High success rateOptimally challengingBuilding confidence,injured athletesProducing durablelearning
Figure 4. Every practice session makes these four choices whether or not the coach is aware of them. Making them deliberately is most of what good practice design consists of.
Attentional focus: The cheapest intervention available
Of all the practice variables, attentional focus offers the largest effect for the least effort. Directing attention externally, to the intended effect of the movement or to an object in the environment, consistently outperforms directing it internally to the body (Wulf, 2013).
The effect appears in balance, accuracy, force production, jump height, endurance economy and motor learning. It has been replicated across skill levels and populations often enough to be treated as a working default rather than a hypothesis (Wulf, 2013).
- Internal focus "Extend your hips." "Keep your elbow tucked." Attention is directed to the moving body part. Tends to disrupt automatic control processes.
- External focus "Drive the ground away." "Push the bar to the ceiling." Attention is directed to the effect. Tends to allow automatic control to operate unimpeded.
- Distance effect More distal external cues generally outperform proximal ones (Wulf, 2013). "Hit the target" beats "push the bat through" which beats "rotate your hips."
- The constrained action hypothesis The leading explanation: Internal focus induces conscious interference with processes that self-organise more effectively when left alone (Wulf, 2013).
This does not abolish internal cues. When an athlete is genuinely doing something anatomically wrong and does not know it, an internal cue is the fastest way to inform them. But it should be a brief intervention, followed by a return to an external framing once the correction has landed.
Rewriting a coaching vocabulary from internal to external takes an afternoon and costs nothing. It is probably the highest return-on-effort change available to most coaches.
Two traditions and what each one is right about
Motor learning has two dominant theoretical camps, and coaching arguments frequently become proxy wars between them without either side being named.
The information-processing tradition treats the performer as a system that receives input, processes it against stored representations such as generalised motor programmes and schemas, and issues output. It has produced the practice-scheduling and feedback findings described above, and those findings are robust.
The ecological dynamics tradition, drawing on Bernstein, Gibson and dynamical systems theory, rejects the idea of stored motor programmes. It treats coordinated movement as self-organising behaviour that emerges from the interaction of three constraints: The individual, the task and the environment (Newell, 1986). Skill is not retrieved, it is assembled to fit the current situation.
- Individual constraints: Strength, limb length, anxiety, fatigue, prior experience.
- Task constraints: The rules, the goal, the equipment, the scoring system.
- Environmental constraints: Surface, weather, opponents, crowd, available space.
The coaching approach that follows is to manipulate constraints rather than prescribe technique (Davids et al., 2008). Change the pitch size, the ball, the number of players, the scoring rule, and the movement solution reorganises itself. Instead of telling an athlete to pass earlier, reduce the space so that passing earlier becomes the only thing that works.
The honest position is that both traditions contribute. Practice scheduling, feedback fading and attentional focus findings are practically useful regardless of which theory you prefer. Constraints manipulation is an extremely effective coaching tool regardless of whether you accept the full theoretical package. Coaches who pick a side and refuse the other half lose real tools.
Variability: Fault or feature
Classical coaching treats variability as error to be eliminated: The ideal is the identical repetition. Measurement of expert performers does not support this. Experts are not less variable overall; they are variable in different places.
The concept of the uncontrolled manifold captures it. Expert movement shows high variability in the combinations of joint angles that do not affect the outcome, and low variability in the variables that do (Scholz & Schöner, 1999). A skilled dart thrower varies elbow and wrist angle considerably from throw to throw, but those variations compensate for one another so that release position stays consistent. The variability is functional; it is the mechanism by which the outcome is stabilised (Latash et al., 2007).
This has two implications. First, chasing visual uniformity of technique may be eliminating the compensations that make performance robust. Second, exposing athletes to variable conditions during practice develops the compensatory repertoire that makes performance stable under changing conditions.
- Vary the conditions rather than the goal: Same target, different distances, surfaces, fatigue states.
- Accept solution variability where the outcome is achieved consistently.
- Intervene on form only where the pattern is demonstrably inefficient or unsafe.
- Test under varied conditions, because a skill that only appears under one set of conditions is not yet robust.
A caution: This is an argument for functional variability, not for abandoning technical standards. There are movement patterns that are genuinely inefficient or that load tissue badly, and those are worth changing. The point is that visual uniformity is a poor proxy for skill.
Redesigning a session
The following contrasts a conventional session with one built on the principles above. The content is identical; only the structure changes.
The conventional version
- 20 minutes: Skill A, repeated continuously, coach corrects every repetition.
- 20 minutes: Skill B, repeated continuously, same feedback pattern.
- 20 minutes: Skill C, same again.
- 10 minutes: Unstructured game.
Everyone improves visibly within each block. Almost none of it survives the week.
The redesigned version
- 10 minutes: Skill A introduced in blocked form, since it is genuinely new. High feedback, simple external cues.
- 35 minutes: Skills A, B and C interleaved in short rotations of 4 to 6 attempts, conditions varied within each rotation.
- 5 minutes: Athletes self-select which skill to work on and request feedback when they want it.
- 20 minutes: Constrained game in which the target skills are made necessary by the rules rather than instructed.
The second session will look messier. Output will be lower. Athletes may express mild frustration. Retention two weeks later will be substantially better, and the skills will show up in the game rather than only in the drill.
Four changes that require no equipment
- Convert every cue you use from internal to external. Write the list down and rewrite it once.
- Interleave rather than block, once the skill is past the cognitive stage.
- Fade feedback deliberately, and ask the athlete for their own assessment first.
- Constrain the game to make the target behaviour necessary instead of instructing it.
These four changes cost nothing and are supported by a large and consistent body of evidence. They are also, in most settings, resisted, because they make sessions look less impressive to anyone watching from the sideline.
Sport applications
Open-skill invasion sports gain the most from constraints-led design and interleaved practice, because the skill must be produced in conditions that never repeat exactly.
Closed-skill sports such as gymnastics, diving and Olympic weightlifting appear to justify blocked practice, and there is a legitimate case for more of it during early technical learning. Even here, retention research favours some interleaving and variability once the pattern is established.
Combat sports depend heavily on perception-action coupling, and drills that separate the movement from the opponent who provokes it lose most of their value. Constraints such as restricting one partner’s options are more useful than pad work performed to a script.
Rehabilitation settings frequently default to blocked, high-feedback, constant practice, which produces good in-clinic performance and poor carryover. Introducing variability and fading feedback before discharge improves the odds that the movement survives outside the clinic.
Youth development benefits from broad movement exposure across varied tasks rather than early specialisation into one pattern, because the coordinative repertoire built early appears to support later specialisation.
Common mistakes
- Judging a session by how it looked. Blocked, constant, high-feedback practice looks excellent and retains poorly. The visible quality of a session is a weak indicator of learning.
- Giving feedback after every repetition. It creates dependence and removes the athlete’s own error-detection practice. Fade it deliberately and delay it by a few seconds.
- Using internal cues by default. Attention on the body interferes with automatic control. External cues outperform internal ones for performance and retention in most tasks and cost nothing to adopt.
- Explaining more when an athlete is struggling. Past the cognitive stage, more verbal instruction generally makes things worse. What is usually needed is more varied repetitions, not another explanation.
- Eliminating all movement variability. Expert performers vary in the places that do not affect outcome. Chasing visual uniformity can remove the compensations that make the skill robust.
- Coaching a competitive athlete on mechanism mid-performance. Directing an autonomous performer’s attention inward during competition reliably degrades output. Save mechanism work for training.
- Treating theory camps as teams. Information-processing and ecological approaches each produce genuinely useful tools. Refusing one on ideological grounds discards half the toolkit.
- Practising skills separately from the situations that call for them. A skill trained without its perceptual trigger frequently fails to appear in the game, because the cue that should release it was never part of the practice.
Coaching cues
- Replace "extend your hips" with "drive the ground away".
- Replace "keep your elbow in" with "throw through the target".
- Ask "how was that?" before giving any feedback.
- "Same goal, different problem" when introducing variability.
- "Make the game teach it" instead of adding another instruction.
- "Struggle is not failure" to set expectations before an interleaved block.
- "Attend to the effect, not the limb."
- "If it works under pressure, it is technique enough."
FAQs
Is coordination trainable or is it something you are born with?
Both matter, but the trainable portion is much larger than most people assume. Individual differences in baseline coordination are real. What determines eventual skill in almost every case is accumulated, well-designed practice, and the design of that practice affects the outcome more than most coaches realise.
Why does random practice feel so much worse?
Because it is harder in the moment. Each attempt requires reconstructing the solution rather than repeating the one still in working memory. That reconstruction is the mechanism of learning, and the discomfort is a reasonably good sign that it is happening.
Should beginners use random practice too?
Not at the very beginning. A learner in the cognitive stage needs enough consecutive attempts to form a workable pattern at all. Once a rough version exists, usually within a session or two, interleaving should begin. The common error is staying blocked for months.
Are internal cues ever appropriate?
Yes, briefly. When an athlete is doing something anatomically incorrect and is unaware of it, an internal cue is the fastest way to inform them. Use it, confirm the correction, then return to external framing. The problem is internal cues as a default, not as an occasional tool.
How long does it take to make a skill automatic?
It depends entirely on the complexity of the skill and the quality of practice, and popular figures such as ten thousand hours are averages from specific domains rather than requirements. A simple discrete skill can become largely automatic in a few sessions. A complex open skill in a team sport is never fully automatic because the situation keeps changing.
Does balance training improve coordination generally?
Balance training improves balance, and it improves it most on tasks resembling the training. General transfer to unrelated coordination tasks is limited. If a specific coordinative demand matters to your sport, train something that resembles it rather than expecting a general effect.
What is the constraints-led approach in one sentence?
Change the task, the environment or the individual so that the movement solution you want becomes the one that naturally works, rather than instructing the athlete to produce it.
Can adults still improve coordination?
Yes. The nervous system remains capable of substantial reorganisation throughout life. Learning is generally slower than in childhood and the strategies that work best change somewhat, but the capacity to acquire genuinely new coordination patterns does not disappear.
Recommended videos
Each video below was chosen because it covers a specific part of this article in more depth than text alone allows.
Related reading on FitXplor
- 1.5 The Nervous System and Athletic Performance
- 3.13 Reaction Time and Reactive Agility
- 3.10 Agility and Change of Direction
- 1.3 Biomechanics of Human Movement
- 3.4 Sprint Mechanics and Maximum Velocity
- 4.2 The Joint-by-Joint Approach to Movement
- 3.3 Landing Mechanics and Force Absorption
- 1.1 Introduction to Athletic Performance
References
Bernstein, N.A. (1967). The Co-ordination and Regulation of Movements. Pergamon Press.
Fitts, P.M., Posner, M.I. (1967). Human Performance. Brooks/Cole.
Shea, J.B., Morgan, R.L. (1979). Contextual interference effects on the acquisition, retention, and transfer of a motor skill. Journal of Experimental Psychology.
Schmidt, R.A., Bjork, R.A. (1992). New conceptualizations of practice: common principles in three paradigms suggest new concepts for training. Psychological Science.
Wulf, G. (2013). Attentional focus and motor learning: a review of 15 years. International Review of Sport and Exercise Psychology.
Wulf, G., Lewthwaite, R. (2016). Optimizing performance through intrinsic motivation and attention for learning: the OPTIMAL theory. Psychonomic Bulletin & Review.
Newell, K.M. (1986). Constraints on the development of coordination. In Motor Development in Children.
Davids, K., Button, C., Bennett, S. (2008). Dynamics of Skill Acquisition: A Constraints-Led Approach. Human Kinetics.
Scholz, J.P., Schöner, G. (1999). The uncontrolled manifold concept: identifying control variables for a functional task. Experimental Brain Research.
Winstein, C.J., Schmidt, R.A. (1990). Reduced frequency of knowledge of results enhances motor skill learning. Journal of Experimental Psychology.
Chiviacowsky, S., Wulf, G. (2002). Self-controlled feedback: does it enhance learning because performers get feedback when they need it? Research Quarterly for Exercise and Sport.
Latash, M.L., Scholz, J.P., Schöner, G. (2007). Toward a new theory of motor synergies. Motor Control.
Medical disclaimer. FitXplor publishes general performance and health education, not individualised medical advice. Nothing here diagnoses, treats or replaces assessment by a qualified clinician. Stop and seek assessment if you have pain that does not settle, swelling, instability, numbness or weakness, a recent injury, surgery or concussion, or if you are pregnant, under 18, or managing a medical condition or medication. Supplement, rehabilitation and mental-health guidance in particular should be reviewed with a qualified professional before you act on it.

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